WIKI - Interesting forum topics, problem solving issues

Interesting forum topics

A list of interesting topics on the GameDev Blender forum. Maybe they help you on your journey or inspire you.

This page is a WIKI page, which means that anyone can add data to it or change content. Be polite, consider your action, and don’t spam the page.

Tips

Problem solving

Problems when baking

Forum

Blender hardware

Blender and Game engines - Unity / Unreal

Discussions

Exceptional and very inspirational work

Many students work on beautiful projects. Using a high level of Blender knowledge. Worked for days on the subject. But some of those projects are exceptional and rarely noticed. So we want to give them an extra push.

Breakdown / Workflow

Collaboration

Just funny outcomes

Other

  • This is the home page of the book 3D Math Primer for Graphics and Game Development. You can now read the entire book for free!

2D Pixel Art - graphics course

Inspiring works

Godot


Other WIKI's
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Cavity Maps
Having trouble with cavity map
Problems with Orc Cavity Bake
Normal map color ranges
Baking normal map on Orc Horn turning out yellow
Weird cavite map Backing problem
A suggestion for a complete GameDev.tv learning journey
Baking a Cavity Texture
Low resolution baked normals
Horn bake problem
Baking Texture problem
Cavity baking problem
Hairy Donut
Yellow normals
Baking Problem
Help on baking
Baking problem
Why is my cavity map loooking weird
Bake results appears odd
Broken animations when exporting
Blender knowledge specific to Unity Asset Optimization
Need help with bevel on edge please
I have problem with baking normals image
Question on Modular Asset approach for Blender to Unreal Workflow
How to export more than one animation?
Extend Individual isn't working
Money Money, Money ? Ahaaaaa Moooney
How to export when using rigify rig
Cavity map issues?
Cavity Baking issue
Something wrong blender 4
Help with exporting textures to unity
Baking normals
Spots appearing in texture painting
Blender Character creation course, baking issues
Question: Combine multiple textured models into one object - re-use materials
Baking normal issue - Flat light colours and no detail
Issues Holes when Baking the Cavity Map
Normals problem - orc
Cavity baking issue
Best practices for exporting to Unity?
Can't bake cavity correctly
Your connection isn't private
Blender low poly Dino
Command change?
Is there somewhere I can find Text on how to Bake ...? besides Blender manual?
Patchy Cavity Baking?
Remesh Issues
Weird issue with cavity
Trouble with inverse kinematics and lamp
Weird glitches in baked cavity map
Trouble Bakeing Normal Maps
Baking issues
Cavity map shows up with black squares
Nailed it
First try at baking not successful
Texture map issues
Orc Baking Question
Black spots after baking cavity map... Why?
Baking combined colors is not working
Bad bakes
Baking Texture Problems
Orc seamed parts colors
Bowling pin, render problem
Ray length really small?
Low Poly Skeleton Dungeon [Increased Brightness and Contrast]
Selecting first HP then LP

Working on anything blender lately, Pete?

Currently not, because I’m following the 2D Game art course.
And (again) frustrated about computer performance.
It’s not waiting for a single render. But the part when you are combining everything into a composition and you want to tweak light, colors, positions, etc. Working with material nodes or composition nodes is relatively slow.
So, I’m trying to use Eevee in an animation. But Eevee has some specific ‘problems’, which discouraged me. So first 2D skills, then story boarding and then making props and animate.

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Thank you so much for this, for all the help and resources - and my name in that list. So happy!

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This wiki is excellent! Thanks, @FedPete! This must have been quite the effort to put together. And how exciting to see one of my works on this list!!! Much appreciated.

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In the past (and still now) we had a lot of the same questions and/or course issues. We got tired of giving the same answers or remembering where a good answer was given. So we introduced the Wiki. Some of the information is old. Old courses or older Blender versions.

A wiki is nothing more than a forum thread, marked as wiki. Anyone can create them (I believe) and edit them. So feel free to contribute…

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I figured I’d look this up exactly - I wasn’t sure myself:

  • TL1 to edit existing WIKIs
  • TL3 to make your own posts into WIKIs
  • TL4 to make other posts into WIKIs
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Oh, thanks for listing my pixel page! :blush:

3 Likes