Developer extras are set that way as they are under development and not finalised or considered ‘done’, potentially unstable. Very much for the adventurous and advanced type. Yes things often work well, but I have never ever enabled it for example.
First, turn on developer extra. ctrl+comma or edit->preferences or F4->preferences. Click interface and check developer extra and close preference window.
Second, select your mesh and tab into edit mode.
Third, select mesh edit mode overlays( it’s to the right of the overlays dropdown) See image.
Fourth, check Indices.
Somehow I’d not noticed the presence of the Mesh Edit Mode Overlays dropdown. Do you happen to know if it’s a new thing in Blender 4? I can’t find the equivalent dropdown in Blender 3, although I can’t find mention of it in the Blender 4.0 release notes either.
Yes @twisted it’s new to 4.0. Basically all the overlay options that show up only during certain context like measurements in edit mode or stencil opacity in texture paint, etc. now show up in this new drop down button. I found it when I was trying to find the zero weight overlay options. I like it because the overlay dropdown isn’t so long anymore.