Where are the viewport developer overlays?

In my viewport, I’m wanting to see the indices of selected vertices.

According to the Blender docs

https://docs.blender.org/manual/en/latest/editors/3dview/display/overlays.html

I should be able to do that via the Indices overlay which should become available in the ‘Show Overlays’ dialogue once

Edit>Preferences>Interface>Developer Extras

is enabled.

However, although I’ve enabled Developer Extras, no Indices overlay becomes available.

Anyone know where it’s to be found? I’m using Blender 4.0.1.

I know that vertex data is also available in the spreadsheet window.

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Overlay > Statistics?

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Thanks FedPete but that just displays how many vertices are selected out of the total.

I think the vertices each have an index number. They must have since from the documentation for the Triangulate modifier:

https://docs.blender.org/manual/en/latest/modeling/modifiers/generate/triangulate.html

when Quad Method = Fixed, it will “Split the quads on their 1st and 3rd vertices”. I assume it’s those indices that are displayed in the spreadsheet.

I’m looking for the option that will overlay the 3d viewport with indices of the selected elements.

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Isn’t part of Geo nodes?
And it’s 4.0 … bugs.

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Developer extras are set that way as they are under development and not finalised or considered ‘done’, potentially unstable. Very much for the adventurous and advanced type. Yes things often work well, but I have never ever enabled it for example.

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First, turn on developer extra. ctrl+comma or edit->preferences or F4->preferences. Click interface and check developer extra and close preference window.
Second, select your mesh and tab into edit mode.
Third, select mesh edit mode overlays( it’s to the right of the overlays dropdown) See image.
Fourth, check Indices.


Fifth, change selection mode to see vertice, edges, or face indices. Also it will only show indices for selected Items.

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Thanks Dwayne, that solves my problem.

Somehow I’d not noticed the presence of the Mesh Edit Mode Overlays dropdown. Do you happen to know if it’s a new thing in Blender 4? I can’t find the equivalent dropdown in Blender 3, although I can’t find mention of it in the Blender 4.0 release notes either.

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Yes @twisted it’s new to 4.0. Basically all the overlay options that show up only during certain context like measurements in edit mode or stencil opacity in texture paint, etc. now show up in this new drop down button. I found it when I was trying to find the zero weight overlay options. I like it because the overlay dropdown isn’t so long anymore.

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