After seen so many wells decided to make mine
Below is Cycles:
Then I decided to see how it looked in Eevee…
First thing that I found out is that the Sky Texture does not work for Eevee… had to make a gradient for the background to kinda simulate the sky texture.
Then after some tweaks to Shadows VSM method, High Bitdepth, Soft Shadows, AO, Light Size, Bleed Bias, Softness…
I reached this…
It looks fine for the most part, but as you can see the shadows behind the well are barely visible!
The only way I could get darker shadows like cycles was if I increased the Light power, but then the scene would be over exposed by a lot…
After some thinking I decided to give Irradiance Volume a try and Baking the Indirect Lighting!
and now got this which is much more like Cycles shadows!
So… lesson learned.
Irradiance Volume and Baking Indirect Light is not just something for interiors