Issues Holes when Baking the Cavity Map

OS: Unbuntu
Blender Version: 4.0.1

I am having several large “black holes” show up in my cavity bake and I am not sure why. I have tried tweaking the colorramp settings but it didn’t help. Whats going wrong here?

More screenshoots for context


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Standard ‘black bits’ issue.

Use Extrusion parameter next to Ray distance in the baking panel.
Then experiment with the numbers.

Set extrusion to 0.001 As a first test, these numbers will vary by model and HP/LP fit.
Set Max Ray Distance, you can probably leave it at zero. But again it is a number that may need adjusting to your use case.

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That fixed it!

In the video lecture, there isn’t the extrusion distance. Instead there is a Ray Distance

So has Ray Distance been replaced by Extrusion in the latest versions of Blender?. I assumed it was replaced by Max Ray Distance, but it sounds like I can ignore that option

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Not replaced they act differently, sometimes Ray distance will need something as well, but yes Extrusion was added after the lecture was made.

Looks good now.:+1:

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