Importing model to unity gives odd shape

I have made a small model in blender for my game project and it looks like this in the blender

I exported it from blnder in fbx format with following settings

and now as I have got my fbx file I dragged and dropped it in unity to import
but don’t know what is going wrong my model just becomes a mess in unity


and with material

plz help me out on how to fix it
I googled a little and have tried changing anti-alising
but that didn’t worked

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i just now figure out that i have made one major mistake while making normal i.e. i have kept normal maps colour space setting in blender as sRGB is there.
image
and I have also deleted my high poly version .is there any way I can get those amazing normals in non colour mode.

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I figured it out myself :sweat_smile: :rofl: I baked the current sRGB set normal into a new image which I set to non color and it fixed it :slight_smile:

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Well done!
You learned the most with problem solving.

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Never realised I had this exact problem, not with Unity, but after a bake when I was still fairly new to learning. I never did figure out what was wrong with it and moved on. Later bakes worked properly. I just opened my old file that I knew had this issue and sure enough, my normal map was set to sRGB Color Space. :smiley:

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