I have made a small model in blender for my game project and it looks like this in the blender
I exported it from blnder in fbx format with following settings
and now as I have got my fbx file I dragged and dropped it in unity to import
but don’t know what is going wrong my model just becomes a mess in unity
and with material
plz help me out on how to fix it
I googled a little and have tried changing anti-alising
but that didn’t worked