How to export when using rigify rig

I have two questions:

  • Can we set a keyframe for a change from IK to FK (or the opposite)?
  • Once I have an animation done with the rigify rig, what exactly will I need to export? The armature used to create the rig? Some specific part of the rig?
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Examine these subjects

Not sure I understand you?
Nearly every option in Blender can be toggled as a key in animation.

If you need IK and then suddenly Fk.

  • Develop both rigs (IK, FK)
  • At a certain keyframe disable and enable rigs.

But my choice would be to have animation sequences done in IK and then in FK.
In Blender video merge image sequences.

But I think you are thinking of using them in a game engine.
problem is the same, solution too, exporting two animation sequences.

I figured it out using two videos:

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