How to export when using rigify rig

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Not sure I understand you?
Nearly every option in Blender can be toggled as a key in animation.

If you need IK and then suddenly Fk.

  • Develop both rigs (IK, FK)
  • At a certain keyframe disable and enable rigs.

But my choice would be to have animation sequences done in IK and then in FK.
In Blender video merge image sequences.

But I think you are thinking of using them in a game engine.
problem is the same, solution too, exporting two animation sequences.