First try at baking not successful

Hi,

Here’s my first try at baking the orc body, and it seems to have failed:

  1. The normal map at the bottom left corner just seems wrong. I’m sure both are smoothly shaded. Any thoughts why it’s doing this?

  2. From the viewport it seems that the Orc body has some asymmetries in either LP or HP or both, especially in the head. Is it truly so or is it some displaying artifacts? Shall I correct this by removing half of the body and use a mirror modifier?

Thanks,

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Check your modifiers and make sure your mesh data is turned on?, also no need to delete anything just go into edit mode on character select all go to mesh settings and symmetrize on x axis

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  • Are you matching th HIGH Poly against the Low polY ???
  • Is high and Low poly rendered (Camera icon

See also other threads

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Got it, thank you!

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Did you solve your problem?

Yes, thank you for the help!

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