This is my first that complicating sculp with alpha brushes and milions verticles, but for now I think I would love to make them for the rest of my life
Although I don’t know what to do with that work next. There are too many vertices/edges/faces to be able to use such a model in an engine such as Unity, but when I tried various ways to reduce them (remesh, decimate), the horns and teeth changed their shape too much or simply disappeared.
Do you have any suggestions on how to use your potential in sculpting?
Wow really cool dragon design! Great job melding the reptilian/dragon and mammal-ness. The horns have such a great flow to them, too. Would love to see something like this in a game