S03 Building Escape This the place to share your BuildingEscape game code, level design, tips and part complete games. S02 Bull & Cows This sub-forum is specifically for discussing Section 2 of the Unreal course. The best way to create a topic is from the Udemy Resources link as it also tags the post with the lecture name. S04 Battle Tank Let's see your landscapes (high and low poly), tanks, code, blueprint, tips tricks and anything else fun. S01 Intro This is the place to introduce yourself to other students, and to share general setup tips and tricks. Showcase This is the place to show off your complete game creations, especially those you have published. S06 Next Steps Have you used Unity? If not give the Complete Unity Developer or the Unity VR Course a look. S05 Testing Grounds Welcome to this exciting new section, we'll be building a FPS
About the Unreal Course category [UNREAL] (1)
HeadShot [S05 Testing Grounds] (1)
Defactoring Doubt [S04 Battle Tank] (1)
Alternative method for spawning projectiles using firing component [S05 Testing Grounds] (1)
https://christopherregan6.wixsite.com/cregan [S04 Battle Tank] (4)
When is the Letter entered into the map? Also, 'if (LetterSeen[Letter])' is also asking if the Letter has the value of true! [S02 Bull & Cows] (2)
String not working [S02 Bull & Cows] (4)
Be the first to post for 'Section 1 Wrap-Up'! ( 25 26 27 28 29 30 31 32 33 34 35 36 ) [S01 Intro] (703)
Iterating over TArray with for [S03 Building Escape] (7)
My go at it [S02 Bull & Cows] (1)
Error on line EGuessStatus Status = BCGame.CheckGuessValidity(Guess) [S02 Bull & Cows] (6)
The way I did it [S02 Bull & Cows] (1)
Console closes regardless [S02 Bull & Cows] (4)
My solution [S02 Bull & Cows] (1)
For goodness sake, lets loop [S02 Bull & Cows] (1)
Hit Event [S05 Testing Grounds] (1)
Be the first to post for 'Animation Notify Events'! [S05 Testing Grounds] (4)
GIT LFS tracking too many files [S05 Testing Grounds] (15)
About 'Programmatic Sideways Friction'! [S04 Battle Tank] (1)
About '0 Programmatic Sideways Friction'! [S04 Battle Tank] (1)
Variables and cin for Input Solution [S02 Bull & Cows] (1)
Anyone encountering these errors in the log? [S04 Battle Tank] (1)
My Solution, is it in good practice? [S02 Bull & Cows] (4)
First FBullCowGame Header [S02 Bull & Cows] (1)
How does including Reset() in the constructor work? [S02 Bull & Cows] (3)
Animtion Goes On [S05 Testing Grounds] (8)
Calling the constructor in Reset() instead [S02 Bull & Cows] (2)
My basic Landscape [S04 Battle Tank] (1)
My BCGame with word length selection + input error handling [S02 Bull & Cows] (1)
My constructor is being ignored [S02 Bull & Cows] (8)