UNREAL


S03 Building Escape This the place to share your BuildingEscape game code, level design, tips and part complete games. S04 Battle Tank Let's see your landscapes (high and low poly), tanks, code, blueprint, tips tricks and anything else fun. S06 Next Steps Have you used Unity? If not give the Complete Unity Developer or the Unity VR Course a look. S01 Intro This is the place to introduce yourself to other students, and to share general setup tips and tricks. S05 Testing Grounds Welcome to this exciting new section, we'll be building a FPS Showcase This is the place to show off your complete game creations, especially those you have published. S02 Bull & Cows This sub-forum is specifically for discussing Section 2 of the Unreal course. The best way to create a topic is from the Udemy Resources link as it also tags the post with the lecture name.
About the Unreal Course category [UNREAL] (1)
Having trouble with GetComponentByClass in version 4.21 or higher? [S03 Building Escape] (1)
Writing Error Checking Code - Status Comes Back As -858993460 [S02 Bull & Cows] (3)
Errors on CLion [S04 Battle Tank] (1)
Is there any way to change the material colour in the code? [S03 Building Escape] (1)
I get rerror [S05 Testing Grounds] (3)
What isn't said, some missing headers and casting in SetupAttachment [S05 Testing Grounds] (2)
XCODE file pls [S02 Bull & Cows] (1)
Question about String Guess = ""; [S02 Bull & Cows] (4)
GetWorld()->SpawnActor<APawn>(ToSpawn) is returning nullptr [S05 Testing Grounds] (2)
Member functions that are candidate for const [S02 Bull & Cows] (1)
BullCow Game with choice of word size [S02 Bull & Cows] (1)
Polished and Packaged [S02 Bull & Cows] (2)
Be the first to post for 'Welcome to the Course'! ( 2 3 4 5 6 7 8 9 10 11 12 13 ) [S01 Intro] (242)
Be the first to post for 'Section 1 Wrap-Up'! ( 32 33 34 35 36 37 38 39 40 41 42 43 ) [S01 Intro] (845)
Why MAX_TRIES? [S02 Bull & Cows] (2)
Getline [S02 Bull & Cows] (1)
V4.18.0 - Pawn constantly moving when it's not supposed to [S03 Building Escape] (9)
C2761 error: Member function redeclaration not allowed [S02 Bull & Cows] (1)
Enemy not working right any more [S05 Testing Grounds] (3)
Works in 4.21.1 [S03 Building Escape] (1)
There was an old lady who play tested my game [S02 Bull & Cows] (4)
Got it! [S03 Building Escape] (1)
'EGuessStatus Status = EGuessStatus::Invalid_Status;' - Is it necessary? [S02 Bull & Cows] (1)
OnHit doesn't tick [S04 Battle Tank] (1)
My for loop [S02 Bull & Cows] (1)
Rotate:illegal qualified name in member declaration [S04 Battle Tank] (1)
Crashing on Startup PhysicsHandle->GetGrabbedComponent() [S03 Building Escape] (6)
#include "Engine/TriggerVolume.h" in header or cpp file? [S03 Building Escape] (2)
A somewhat different way of doing things, [S02 Bull & Cows] (5)