it would be cool to see a course that covers this because I’ve always been inspired by games like Minecraft or ark survival evolved that can generate infinite terrain. The course would be a full in-depth course on creating terrain with C++ and have the following topics:
creating voxels from scratch.
destructible voxels.
procedural biome generation.
planet generation like with the voxel plugin.
physics for voxel generated world.
generating hills valleys and mountains.
and how to generate structures in the voxel world.