Unreal Matreal Pack #1 How to open?

Hi there everyone I’m Len. I would like to know how to install this pack into my game i am using 4.20.3 mainly cause it has the features I want. But I am trying to load the unreal matreal / asset pack #1 into it and it wont load it inside of the pack. I even tryed loading the whole thing into the folder and it didnt work. all the .Uasset files wont open at all so its not working correctly I dont know how to make it work and it is very frusterating so if anyone can help me to get this to work that would be absolutely amazing.

Thank you so much.

Hi Len,
UE 4.20 is long out of support. In fact, I am pretty sure that the C++ compiler is not even available any more.

Anyway, the materials are not supported in any version of Unreal Engine 4. They use features specific to Unreal Engine 5.0 and later. There’s no way to actually use the materials in 4.27 even, which is probably the only version of 4 that will still work these days.

ohhhhh ok well that is good to know. The reason i am using 4.20 is for the templates that it has it is nicer then 5 since 5 is to open and more difficult. but if thats the reason then that is good to know. Thank you :slight_smile:

You’ll be hard-pushed to find assets for 4.20 these days unless you create them yourself or get generic ones.

Which template are you looking at? I would certainly not restrict myself to a version for that reason. PC not powerful, yes, Stability yes, but not a template. Mostly the content is like samples and there is plenty of superior content for 50 or later.

Hmmm perhaps we should talk about this in a different topic? but the content / template i’d like is 2d and multiplayer. I know there is one for 5 but it wasn’t compiling for me in C++. had to upgrade my hdd so thats fixed now.

The other templates i’d like are puzzle ones. sorta like a match 3 / tetris puzzle or stuff like that. um and platformer and action as well. perhaps also a vehicle driving style too at some point.

That makes sense. UE 5 does have a driving template and is far more advanced than that in 4. In fact, while most projects can be upgraded, driving ones can’t because they changed the template to use the chaos physics engine. Is quite complete to be honest.

2D isn’t UEs strong point and you’d generally go with godot or unity for 2d games. The template there is very basic. That could possibly be imported into 5. You can make decent games using 2D however. There’s a decent course here on 2D C++. The puzzle template nobody was using.

Multiplayer is interesting. The weird thing about multiplayer is most things are designed to work as multiplayer and so you can rapidly enable this. The connection to EOS, Steam or other engine is where it is really complicated and actually, in 4.20 I do believe you have to manually build the steam library for it to work. EOS isn’t even truly supported until 5.x

As for C++, there was a breaking change added into Visual Studio and you have to install specific libraries… MSVC (the compiler) needs to be 14.38 for 5.4 and later, 5.3 uses 14.36 but they try and use the latest if not found and that just doesn’t work.

You therefore need to search for 14.38 under individual components in the installer and add the MSVC built tools, cli and ATL for x64/86 to get it working. Up until 5m2 it wasn’t an issue but Visual Studio broke this.

I hope this helps you make an informed decision. There’s no harm in messing with 4.20 but I’d not do any development there.

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Yea I was trying to get the visual studio to work with the 5.3 and 5.5 it was just being annoying so i downloaded every thing i could see. As for trying to use unity… I really dont like how C# works or the unity engine either its one of those things that you just get into and its like wait what am i doing?

As for Godot i’ll be honest I havent tried it I mean i’m sure it’s good I just havent tried it.

I do have the 2d c++ course from here and even if i am doing like 2d and a 1/3rd i’m fine with it looking like that. I just really want to make something I can say i did good on and hopefully others will want to play it.

Now i’ll admit i did find a 2d template for 5.3 but for what ever reason it doesnt load correctly? It’s like showing only the outline of the block placements but its not showing the blocks at all? so its like? wait where is everything? or do I have to make everything and just put it where the blocks are? cause theres no real place where they go… and it seems like its just weird and not right. Some things are just more hassle then they need to be.

I know not everything is supposed to be simple but somethings can be right?

The hardest part of using C++ in unreal is setting up C++. If you get that working, the next hardest part is the work flow and then the engine. It is a beast.

I support the 2D course and once you’ve done the course, you won’t need the template. I went on to create a space invaders type game in a couple of days.

Kaan covers most topic and it is a good course. It’s the only C++ one out there I’ve seen.

The main issue is when you install Visual Studio, switch to individual components and enter 14.38 int he search. Then add the cli, build tools and atl for x86 and x64 (3 items total) before you try anything else. Also, go with 5.4 as it is stable. 5.3 is quirky to say the least.

Give that all a try, create a test project (first person template or something, c++) and see if it builds ok…

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