Haha thanks for the answer.
Well, one interesting thing is that releasing games for VR at some point gets really frustrating, especially if you’re trying to make it standalone for Quest, because, they run on Android, and what you do is build an APK.
But besides that, they are quite demanding when you upload an APK, and it has to run at 72FPS and maintain them, which is hard in standalone because the device is pretty limited, making it look quite ugly when you put it on.
Something else I thought when I was doing it is that I got the feeling that the VR course on game dev wasn’t successful because VR is such a niche that game dev is even more so, and I think that’s normal. At first, I thought, I don’t have any original idea to make, but one day I came up with this, it didn’t seem too bad to me, so I said, let’s do it. I’d like to be able to put on my CV that I have solo dev’d a VR game.