Strange leg collision after adding Ragdoll
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5
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1217
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March 9, 2023
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Cinemachine Camera Blocked By Leaves
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5
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2123
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March 2, 2023
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Is there a way to turn on the bake section of Navigation?
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5
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1307
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March 1, 2023
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Set PRoper Animation Type
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2
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3205
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February 26, 2023
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Null reference exeption
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5
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2204
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February 24, 2023
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Animation bug, the player moves up when attacking or dodging
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5
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1203
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February 23, 2023
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Making fall faster
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6
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710
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February 23, 2023
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W and down arrow not cancelling each other out
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4
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1961
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February 24, 2023
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Hanging wrong way
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3
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694
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February 20, 2023
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Collider not getting Health component
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8
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1038
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February 19, 2023
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Shimmy State/ new ClimbingBlendTree
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15
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1105
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March 7, 2023
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Walking animation cycling wonky, knockback causes retreat
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2
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1011
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February 14, 2023
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Switching targets while in TargetingState?
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3
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1230
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February 11, 2023
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Dodge to the left/right?
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3
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205
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February 11, 2023
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"ResetPath" can only be called on an active agent
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3
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1505
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February 10, 2023
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Kinda broke project
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5
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1738
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February 9, 2023
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Using Vector3.Distance
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3
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968
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February 7, 2023
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2-Step Drag for Attacks
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3
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1011
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February 6, 2023
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IndexOutOfRangeException: Index was outside the bounds of the array
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6
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1325
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February 6, 2023
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Triple Jump and Double Midair Dodge (plus more)
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23
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1348
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February 6, 2023
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Determine if the enemy is attacking from the front or the back
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27
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1325
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February 4, 2023
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Alternate Solllution and Combo system
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3
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234
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February 3, 2023
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Saving System from RPG and 3rd Person StateMachine
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7
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221
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February 3, 2023
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Operator '+' cannot be applied to operands of type 'Vector3' and 'Vector3'
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5
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2004
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February 2, 2023
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Only getting the first animation in the 3rd person game course for the combo
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8
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1359
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January 31, 2023
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All Materials Broken in "Environment Assets"
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4
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1747
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January 31, 2023
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Improving The Jump in 3rd Person Controller Course
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31
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471
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February 18, 2023
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Possible to use Rigidbody & Capsule Collider instead of Character Controller?
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6
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2232
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January 28, 2023
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Visual Studio Code
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2
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1833
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February 17, 2023
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EnemyPatrolState for Unity Third Person
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9
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621
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January 26, 2023
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