I want to implement a targeting dodging system similar to Elden Ring, where you can circle strafe around the enemy, but can dodge to the left/right for better avoidance and control.
Anytime I turn FaceTarget(); off in my DodgingState and dodge left/right, it snaps the camera abruptly. How can I dodge to the left/right without this camera snap?
(This is regarding the Dodging section in Nathan Farrer’s 3rd Person Combat and Traversal course, not sure why I wasn’t able to tag it on the course section page itself)
UPDATE: I found a solution, I changed my TargetingCamera’s Yaw damping from 1 to 4. Wondering what other solutions are out there.