I was wondering if it was possible to use a rigidbody & capsule collider instead of a character controller for the content of this course. I’m going through this for the second time and wanted to set it up now rather than later, and I’m having trouble figuring out what the equivalent of stateMachine.Controller.Move on the PlayerTestState could be.
I’m trying stateMachine.Rigidbody.MovePosition but it’s just jerking my player character in place.