I am trying to integrate the saving system from the RPG Course to the StateMachine from the 3rd Person Traversal course.
Saving and loading “Work”. The only issue is that it doesn’t save the new location of the player. Upon loading the save, the player position is back to it’s initial starting position.
I’ve tried the capture/restore state on the PlayerStateMachine and the PlayerFreeLookState all with the same result.
Any thoughts on getting the Player location to save properly so the right location is loaded?