After any movement, my character rotates to x = 0, y = 0, and z = 0
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2
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34
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March 21, 2023
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The Cinemachine Targeting group camera behavior has been updated/changed
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3
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53
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March 19, 2023
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Camera not following Player during climbing animation
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1
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32
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March 18, 2023
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Targeting Enemy after death raises bug
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1
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33
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March 15, 2023
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Jumping not working correctly
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1
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70
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March 15, 2023
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Hips : Position on an Animation Set to Humanoid with an Avatar
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3
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91
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March 14, 2023
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No code actions
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1
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126
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March 14, 2023
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What are some of the tricks to getting the ledge hang to work?
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3
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72
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March 14, 2023
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Not getting Health Component
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8
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54
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March 14, 2023
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Animator Override Controller Integration
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16
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127
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March 12, 2023
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Strange leg collision after adding Ragdoll
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5
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134
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March 9, 2023
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Cinemachine Camera Blocked By Leaves
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5
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324
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March 2, 2023
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Is there a way to turn on the bake section of Navigation?
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5
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146
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March 1, 2023
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Set PRoper Animation Type
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2
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1511
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February 26, 2023
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Null reference exeption
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5
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259
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February 24, 2023
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Animation bug, the player moves up when attacking or dodging
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5
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136
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February 23, 2023
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Making fall faster
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6
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79
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February 23, 2023
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W and down arrow not cancelling each other out
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4
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152
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February 24, 2023
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If your grass terrain didn't load properly
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5
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1473
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February 21, 2023
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Hanging wrong way
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3
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76
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February 20, 2023
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Collider not getting Health component
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8
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122
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February 19, 2023
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Shimmy State/ new ClimbingBlendTree
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15
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243
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March 7, 2023
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Walking animation cycling wonky, knockback causes retreat
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2
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130
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February 14, 2023
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Switching targets while in TargetingState?
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3
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244
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February 11, 2023
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Dodge to the left/right?
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3
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62
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February 11, 2023
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"ResetPath" can only be called on an active agent
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3
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177
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February 10, 2023
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Kinda broke project
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5
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269
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February 9, 2023
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Using Vector3.Distance
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3
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128
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February 7, 2023
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2-Step Drag for Attacks
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3
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155
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February 6, 2023
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IndexOutOfRangeException: Index was outside the bounds of the array
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6
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182
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February 6, 2023
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