Hello, I’ve done the Unity 3rd Person: Combat & Traversal course and now I’m trying to apply those lessons to a new Unity 6 project and it appears that they’ve made a lot of changes to how Cinemachine is setup. I’m trying to find the settings that were shown in lesson 4.5 “Targeting Camera.” The specific problem that I’m trying to resolve is that if I use a third person follow camera and have it follow my player character and look at the target group (which includes the player and the targeted object) the camera rises as the player approaches the target. So you get a top-down view instead of an over-the-shoulder view. Any thoughts/idea on how I could configure the camera in the latest version of Cinemachine to behave more like what was shown in the lesson? I assume one of the extensions will have something that lets you compose the view better but I don’t really grasp what the different extensions do.
Thank you in advance