I’m looking for an introduction to importing Blender 3D characters and character animations into a game engine. Are there any courses here that include this?
I am really enjoying Grant Abbitt’s Blender Animation & Rigging and want to take what I have learned into Unity.
I know there is a bit to cover here including compatible rigs, creating and exporting animations to Unity, importing and setting up character controllers and animations in Unity : )
I had a look at Unity Turn Based Strategy by Hugo Cardoso (Code Monkey) but can’t see if it goes over these essentials.
I changed the title from “in Unity” to “in a game engine” because of some tutorials I found, namely in Godot.
I found most of what I as looking for in a tutorial by DevLogLogan that includes making and animating a character in Blender here - Third Person Character from Scratch