Prefab Follow Effect
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3
|
526
|
January 17, 2025
|
Improving Conditions: A Property Editor
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89
|
5147
|
January 16, 2025
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Using abilities in 3rd Person Combat State Machine
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|
11
|
194
|
December 5, 2024
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[New] Unlocking Abilities With Predicates
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5
|
627
|
November 10, 2024
|
Updated tuning spreadsheet
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2
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581
|
November 8, 2024
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Ability to sell any item in inventory and buy back
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|
10
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865
|
October 22, 2024
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My Shop panel
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1
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121
|
October 2, 2024
|
Shop initially shows empty
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3
|
224
|
June 16, 2024
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Circular dependencies, Type Dependency Diagrams
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|
0
|
170
|
May 9, 2024
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An overview of my little project
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0
|
137
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April 23, 2024
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My extension on traits
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0
|
167
|
April 17, 2024
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Shared NavMesh Data across different scenes
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9
|
334
|
April 8, 2024
|
Trait To Increase Experience Reward
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|
14
|
404
|
April 3, 2024
|
Sell all items on inventory
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|
1
|
290
|
March 31, 2024
|
Further Errors To Be Rectified
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|
1
|
219
|
March 29, 2024
|
Switching To UI Not Working As Intended
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|
0
|
142
|
March 27, 2024
|
Just to be pedantic... :)
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|
3
|
722
|
March 13, 2024
|
Using Calculations for Mana and HP
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|
0
|
167
|
March 11, 2024
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Bug around reselling items if item quantity drops to 0
|
|
7
|
308
|
March 30, 2024
|
This made me chuckle
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|
4
|
214
|
March 9, 2024
|
Int method for this section
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2
|
211
|
March 8, 2024
|
I don't know if this is working properly
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|
5
|
210
|
March 7, 2024
|
Int prices
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|
6
|
648
|
March 7, 2024
|
Saving System Upgrade: Replacing BinaryFormatter with Json.NET
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|
18
|
4269
|
March 7, 2024
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Potential Violation Of the Single Responsibility Principle
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0
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176
|
February 17, 2024
|
Finish Callback
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2
|
233
|
February 17, 2024
|
Observer Pattern instead of the built-in Update() method
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|
6
|
307
|
February 17, 2024
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Sell Items that aren't in shop stock
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3
|
846
|
February 13, 2024
|
Selling Price Higher for Discounted Items
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|
4
|
875
|
February 13, 2024
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UI Rendering
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|
10
|
358
|
February 12, 2024
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