Background dragging problem
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0
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18
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January 26, 2023
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The node is still displaying even though it does not meet the condition
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0
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15
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January 26, 2023
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QuestList GiveReward method bugfix
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0
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13
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January 26, 2023
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Issue with not getting next dialogue node when option is selected
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6
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42
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January 25, 2023
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Unity Dialogue & Quests: nextButtonProblem
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3
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26
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January 25, 2023
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Enum for Speakers
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1
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33
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January 21, 2023
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Why does Undo only work properly if done in the SO itself?
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1
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33
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January 21, 2023
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Undo after adding a new child node is bugged
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4
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44
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January 20, 2023
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Why OnValidate() need to be called at the end of CreateNode() and RemoveNode()?
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1
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29
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January 19, 2023
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Create CSharp snappiet problem, cannot bring class name
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3
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91
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January 17, 2023
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Trigger event
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3
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103
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January 7, 2023
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Getting a strange bug
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3
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59
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January 6, 2023
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How would one go about linking DialogueTriggers and predicates together?
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13
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148
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January 3, 2023
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Someone else had a similar issue that they solved but didn't know how
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1
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64
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December 30, 2022
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Improving Conditions: A Property Editor
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32
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1192
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December 29, 2022
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How to prevent the player movement when pressing the ui
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5
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126
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December 28, 2022
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Why do you need to test if the button is clicked?
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2
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74
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December 23, 2022
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Is a Custom Editor the only way to create dialogue?
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16
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242
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December 21, 2022
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Cascading assets?
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7
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146
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December 20, 2022
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Dialogue System - Node TextArea + Styling
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2
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76
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January 2, 2023
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Different Movement of Nodes for Dialogue Editor
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1
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88
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December 11, 2022
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status.GetQuest() returning null in Setup() function in QuestItemUI
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5
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90
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December 9, 2022
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HasInventoryItem not work!
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5
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117
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December 3, 2022
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Unity version too new?
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2
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160
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December 2, 2022
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What is the point of creating Scriptable Objects?
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4
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170
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December 20, 2022
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Build Error
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4
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108
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November 27, 2022
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Tooltips not showing up where they're supposed to
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14
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179
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November 28, 2022
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Improving on the Database System
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14
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279
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December 14, 2022
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Different enemy weapons/ animations
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10
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151
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December 14, 2022
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Opening a dialogue scriptable from the inspector won't show contents
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2
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43
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November 23, 2022
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