Feedback for Section: "Crypt Raider"
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37
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60930
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April 16, 2024
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Mover In Different Actor
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1
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110
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April 9, 2024
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Important note for learners before going on
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1
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3790
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February 21, 2024
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Does tag need be on wall and gargoyle
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2
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518
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January 29, 2024
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Unreal failed rebuuild
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8
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585
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January 29, 2024
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My door cant move at all! Please Help!
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3
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756
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December 8, 2023
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Better architecture?
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2
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773
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December 23, 2023
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Getting an error after adding dependency injection
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4
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802
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December 23, 2023
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Trigger is completely broken after this lecture, it worked before
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11
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812
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December 19, 2023
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Game crashes when trying to run Mover->SetShouldMove()
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4
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1144
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September 30, 2023
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Including logic
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6
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1613
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August 11, 2023
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No Set Mover (Trigger) on event graph
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3
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1404
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July 18, 2023
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Secret Door Not Moving
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2
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1814
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March 14, 2023
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UPhysicsHandleComponent
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14
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1929
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April 1, 2023
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Issue with include statements in VScode
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9
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1867
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March 8, 2023
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Unhandled Exception: EXCEPTION_ACCESS_VIOLATION
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6
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4738
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February 28, 2023
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Unreal Engine crashes if using GetAcceptableActor() directly
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2
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2027
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February 26, 2023
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C++ Components
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12
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3123
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November 20, 2022
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Send Mover reference to another Blueprint
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1
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2503
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November 17, 2022
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Cant call UMover* in Trigger
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3
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2965
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August 3, 2022
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Wall Doesn't Move
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4
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3164
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August 3, 2022
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Missing CryptRaider Modules
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4
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3493
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July 22, 2022
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Suggestion - Avoid shadowing
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3
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3605
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June 29, 2022
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Mover and Trigger Components dissapearing/resetting transforms
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4
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3210
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June 26, 2022
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Tag is reset on every recompile
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4
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3925
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May 17, 2022
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Secret Wall
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8
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3850
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May 29, 2022
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