I ran into an error on my Set Mover function on the secret wall so I tried closing the editor and compiled the code via vscode and when I opened the editor all my C++ components got removed from everything. so I had to re add the grabber and trigger and mover, and now I’m getting the "Grabber Requires a “UPhysicsHandleComponent” error and I can figure out what that meant again. I’m still able to pick up the statue but nothing happens when I place it into the secret wall.
I’ve disabled live coding ages ago
Yes I have, I disabled live coding a while back during the obstacle course. i compiled in unreal and ran in an error so i decided to close the editor and build from vscode, and when i reopened unreal all the components were unattached from the actors and what not.
did you want the Terminal Output on vscode or just the result of using the rebuild? I tried using the rebuild one (CryptRaiderEditor Win64 Development Rebuild) and nothing seems to have changed, i still get the Grabber Requires a UPhysicsHandleComponent Error message.
After moving it did you refresh the project files (by right clicking the .uproject and selecting generate project files). Also does deleting the Binaries and Intermediate folder before rebuilding help?