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Better performance workout
|
|
0
|
374
|
April 30, 2024
|
|
Feedback for Section: "Crypt Raider"
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|
37
|
63683
|
April 16, 2024
|
|
What is better?
|
|
4
|
1389
|
January 31, 2024
|
|
Lighting distance bleeding issue
|
|
11
|
1463
|
January 23, 2024
|
|
Consequence of removing the "Pixel Depth Offset" of the material
|
|
1
|
5890
|
October 28, 2023
|
|
Why use directional light in a crypt map?
|
|
6
|
4843
|
October 26, 2023
|
|
Having an issue that doesn’t seem to be Light Bleed
|
|
14
|
2936
|
October 22, 2023
|
|
Lighting Issue
|
|
0
|
1640
|
October 18, 2023
|
|
Ceiling Mesh not showing up Lumen and Light Bleed
|
|
6
|
2283
|
August 2, 2023
|
|
Many meshes vs. one scaled mesh to block light- problem?
|
|
5
|
2823
|
July 2, 2023
|
|
Would it be cheaper to use simple primitive blocks for lighting bleed?
|
|
4
|
3479
|
March 31, 2023
|
|
Crypt Raider: Issues with Directional Light
|
|
8
|
3621
|
March 7, 2023
|
|
Light Leaking: Using Floor Tiles versus using a few scaled Static Mesh Cube
|
|
5
|
4999
|
September 6, 2022
|
|
Directional light as movable
|
|
3
|
4969
|
August 11, 2022
|
|
Question about LUMEN
|
|
2
|
5426
|
July 8, 2022
|
|
Cannot make anything dark when skylight is visible
|
|
4
|
5979
|
July 1, 2022
|
|
Why cover up everything?
|
|
3
|
5842
|
May 28, 2022
|
|
Block out light with giant mesh?
|
|
2
|
6552
|
April 18, 2022
|