Better performance workout
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0
|
273
|
April 30, 2024
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Feedback for Section: "Crypt Raider"
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37
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63023
|
April 16, 2024
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What is better?
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4
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1293
|
January 31, 2024
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Lighting distance bleeding issue
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11
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1301
|
January 23, 2024
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Consequence of removing the "Pixel Depth Offset" of the material
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1
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4921
|
October 28, 2023
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Why use directional light in a crypt map?
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6
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4739
|
October 26, 2023
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Having an issue that doesn’t seem to be Light Bleed
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14
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2769
|
October 22, 2023
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Lighting Issue
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0
|
1560
|
October 18, 2023
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Ceiling Mesh not showing up Lumen and Light Bleed
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6
|
2105
|
August 2, 2023
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Many meshes vs. one scaled mesh to block light- problem?
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5
|
2719
|
July 2, 2023
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Would it be cheaper to use simple primitive blocks for lighting bleed?
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4
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3408
|
March 31, 2023
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Crypt Raider: Issues with Directional Light
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8
|
3498
|
March 7, 2023
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Light Leaking: Using Floor Tiles versus using a few scaled Static Mesh Cube
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5
|
4833
|
September 6, 2022
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Directional light as movable
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3
|
4814
|
August 11, 2022
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Question about LUMEN
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2
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5339
|
July 8, 2022
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Cannot make anything dark when skylight is visible
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4
|
5865
|
July 1, 2022
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Why cover up everything?
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3
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5746
|
May 28, 2022
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Block out light with giant mesh?
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2
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6450
|
April 18, 2022
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