Grabbing the object in upright position
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7
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321
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June 9, 2024
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Encountered Accessed None Trying to Read Blueprint Grabber
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9
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4447
|
May 8, 2024
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Feedback for Section: "Crypt Raider"
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37
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63100
|
April 16, 2024
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Statue Disapears When i left click on it?
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5
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628
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March 27, 2024
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Would it not be better to forward declare UPhysicsHandleComponent?
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3
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581
|
March 23, 2024
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Statue seems to be stuck behind player
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3
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692
|
March 12, 2024
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I can't grab the statue
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5
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1151
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December 12, 2023
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Why not make PhysicsHandle pointer a member variable?
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2
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1287
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November 19, 2023
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Could not find a variable named "Grabber"
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2
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1532
|
October 18, 2023
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Grabbing With Physics Handle
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2
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1632
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September 21, 2023
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Rotation Clarification
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5
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2070
|
June 29, 2023
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GENERATED_BODY() issue
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8
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2422
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July 10, 2023
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Grab not Picking Up My Statue
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5
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2111
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May 25, 2023
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Blueprint 'could not find function' error after close project
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5
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2419
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April 29, 2023
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Why not initialise UPhysicsHandleComponent in BeginPlay()?
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2
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2685
|
February 12, 2023
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Statue is alwayes fallen
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11
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3578
|
October 23, 2022
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Using Physics Handle is the only way to grab or interact with other objects?
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2
|
3526
|
September 30, 2022
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Prevent figure from falling over when Simulate Physics is enabled
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0
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3510
|
August 31, 2022
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Question on Grabbing the Gargoyle using Grab Component function
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3
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3736
|
September 10, 2022
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UPhysicsHandleComponent* PhysicsHandle = GetPhysicsHandle();
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3
|
4380
|
July 13, 2022
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Cant grab actor
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4
|
4259
|
July 9, 2022
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Can't Grab Object
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3
|
4605
|
May 21, 2022
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Grab() doesn't pickup component until "bumped"
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2
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4670
|
May 15, 2022
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Can't Grab, Attempting to release an actor with a null handle
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6
|
6569
|
April 20, 2022
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