I restarted my editor, and then the box trigger had moved from the transforms I had set, to the default transforms at the bottom right of the wall actor. I also had to re-add the Mover component. Another issue I ran into was the Should Move variable not being visible in the editor, I am currently reviewing my code to see if I have made any mistakes.
I had realised that the Should Move variable shouldnt be visible in editor due to our code changes. The issue was that the Mover component had reset its move offset variables to 0 so the door wouldnt open.
I would still like to know however, why my C++ components either are removed, or its variables reset upon restarting the editor.
This is a known issue with Live Coding. Have you tried disabling it?
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The issue seemed to fix itself, I had disabled Live Coding right back in the Obstacle Assault tut, so not sure what was causing this but its fine now, thanks Dan.
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