Mirror In Unity editor 2022.X.X
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0
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129
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February 22, 2024
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Join Code was Null - Solved
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0
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194
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February 13, 2024
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UGS Website: UI changes
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0
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170
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February 13, 2024
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Network Timer
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5
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260
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February 9, 2024
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Inconsistent projectile spawning over network - solved
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0
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291
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February 2, 2024
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Ambiguous call Controls.Controls()' and 'Controls.Controls()'
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4
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383
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January 30, 2024
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Fatal Error When Moving or Rotating
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4
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579
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January 22, 2024
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Multiplayer map
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2
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312
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January 1, 2024
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Maps (more than a simple 'Game' scenes)
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10
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335
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January 29, 2024
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Error ON clicking host
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5
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274
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January 11, 2024
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Player drives through walls
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4
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281
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January 11, 2024
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Couldn't place buildings
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3
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750
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January 5, 2024
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Network server returning null
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6
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445
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January 15, 2024
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DealingDamageOnContact Script
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7
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516
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December 31, 2023
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Unity component
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9
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607
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December 29, 2023
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Gameobjects disappear in client version
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8
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363
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December 25, 2023
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Multiple updates in a single tick multiplayer
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3
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327
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December 18, 2023
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Failed to deserialize response
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2
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479
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December 13, 2023
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Why do we need both tourretpivot AND tourret?
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2
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706
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November 17, 2023
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Adapting the Strategy Course for Multiplayer
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7
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194
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December 12, 2023
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Why do we declare ServerOnDie only as "event" and not as "static event"?
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2
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169
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December 5, 2023
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Leaderboard game not updating
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4
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273
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December 4, 2023
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Unity TICKS error
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2
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616
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November 29, 2023
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Unity Netcode - offline mode
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8
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1060
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November 1, 2023
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Problems with the Inspector
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7
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352
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November 16, 2023
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Creating player controlled 'units' using Netcode for Gameobjects
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3
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249
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October 27, 2023
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Dedicated Servers Not Spawning Player Prefabs
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8
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585
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November 16, 2023
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Camera and enemies
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3
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229
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November 7, 2023
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Possible to destroy projectiles when they leave the screen?
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2
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524
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October 17, 2023
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Resources generator works only for the host
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8
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193
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November 5, 2023
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