Anytime I push any of the movement input keys (WASD or Arrows) I get the following fatal error:
[Netcode] [NT TICK DUPLICATE] Server already sent an update on tick 33 and is attempting to send again on the same network tick!
UnityEngine.Debug:LogError (object)
Unity.Netcode.NetworkLog:LogError (string) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Logging/NetworkLog.cs:34)
Unity.Netcode.Components.NetworkTransform:TryCommitTransform (UnityEngine.Transform&,bool) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Components/NetworkTransform.cs:1442)
Unity.Netcode.Components.NetworkTransform:OnUpdateAuthoritativeState (UnityEngine.Transform&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Components/NetworkTransform.cs:2475)
Unity.Netcode.Components.NetworkTransform:TryCommitTransformToServer (UnityEngine.Transform,double) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Components/NetworkTransform.cs:1378)
ClientNetworkTransform:Update () (at Assets/Scripts/Utilities/ClientNetworkTransform.cs:21)
I don’t believe this is a script issue as I checked the PlayerMovement script and that matches what’s in the lecture. I also double checked the Player Prefab and there is only one PlayerMovement script on the object and a ClientNetworkTransform on the same parts that were called out to attach it to in the lecture. I am only doing this in the editor (I have not made a build yet) and am selecting the Host button. If any more information is needed please let me know. Any help would be greatly appreciated.