In GameInfo class (inside GameData class), we have a enum Map (with Default only).
I have added 2 maps more (3), and a dropdown so the player can select the map he wants (or a random one).
The problem I have seen is that the dedicated server goes to the ‘Game’ scene by default.
So if I want to have multiple maps, will I have to set a different scene name on the UGS servers?
For example, I have 5 servers on one machine, and I have 3 different maps.
Server 1 and 2 > map 0.
Server 3 and 4 > map 1.
Server 5 > map 2.
Would it be correct? (3 different dedicated server unity builds i want to say)
Because I imagine that if I change only the “Game” in HostGameManager line: NetworkManager.Singleton.SceneManager.LoadScene(“Game”, LoadSceneMode.Single);
will not work correctly multiplay on those maps.
Thanks in advance, I have learned and enjoyed the course very much!