When I start host the coins are still there, but when I join as client the coins all disappear.
You have a bunch of errors there that may tell you what the problem is. Check to see if the coin prefab is in the list of network prefabs
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I made a prefab list for the respawning coins, dragged it in the network manager, but still not working.
The coins disappear when I join as client
Hi there,
I think the issue might be that the coins are in the scene, not being spawned by the host during run time?
In the course we write code to spawn the coins at run time, so they shouldn’t be present in the scene hierarchy.
Ya it is supposed to work. What version of Unity and Netcode for GameObjects are you using?
If I start host in the build, and join as client in unity, the 4 respawning coins all disappear, and error appear in the console.
Nevermind, in the next lesson when I spawn coin with scripts everything work fine.
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