In the player prefab, we have created both TurretPivot and Turret.
TurretPivot has the network transform, and the turret child has the sprite renderer.
couldn’t we just have one “TurretPivot” and have both the network transform and sprite renderer?
why do we need to split them?
(for tankTreads and TankBody I can understand since there are two different sprites, but not for the turret…)
am I missing a best practice here?