Matchplaylog.log:
Mono path[0] = '/game/Server_Data/Managed'
Mono config path = '/game/Server_Data/MonoBleedingEdge/etc'
Preloaded 'lib_burst_generated.so'
Initialize engine version: 2022.3.5f1 (9674261d40ee)
[Subsystems] Discovering subsystems at path /game/Server_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0; jobified=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.109 seconds
- Finished resetting the current domain, in 0.002 seconds
ERROR: Shader Hidden/Universal Render Pipeline/Sampling shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Universal Render Pipeline/LutBuilderLdr shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Universal Render Pipeline/LutBuilderHdr shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Universal Render Pipeline/UberPost shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Universal Render Pipeline/Debug/DebugReplacement shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Universal/HDRDebugView shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Light2D-Shape shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Light2D-Shape-Volumetric shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Light2D-Point shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Light2d-Point-Volumetric shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/ShadowProjected2D shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Shadow2DShadowSprite shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Shadow2DUnshadowSprite shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Shadow2DUnshadowGeometry shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/FallbackError' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Hidden/Universal Render Pipeline/FallbackError shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/FallbackError' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Hidden/Universal Render Pipeline/Stop NaN shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Universal Render Pipeline/SubpixelMorphologicalAntialiasing shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Universal Render Pipeline/GaussianDepthOfField shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Universal Render Pipeline/BokehDepthOfField shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Universal Render Pipeline/CameraMotionBlur shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Universal Render Pipeline/PaniniProjection shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Universal Render Pipeline/Bloom shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Universal Render Pipeline/TemporalAA shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Universal Render Pipeline/LensFlareDataDriven shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Universal Render Pipeline/Scaling Setup shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Universal Render Pipeline/Edge Adaptive Spatial Upsampling shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Universal Render Pipeline/FinalPost shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader QFSW/Blur shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'TextMeshPro/Distance Field' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader TextMeshPro/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'TextMeshPro/Distance Field' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader GUI/Text Shader shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
UnloadTime: 0.978242 ms
ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
UI_PlayerNameEntryMenu: Player name changed: .
ERROR: Shader Legacy Shaders/Particles/Alpha Blended shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Universal Render Pipeline/2D/Sprite-Lit-Default' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Universal Render Pipeline/2D/Sprite-Lit-Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Universal Render Pipeline/2D/Sprite-Lit-Default' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Particles/Unlit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Universal Render Pipeline/Particles/Unlit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Universal Render Pipeline/Particles/Unlit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 18.165881 ms
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 3456.
Total: 4.613411 ms (FindLiveObjects: 0.290079 ms CreateObjectMapping: 0.261588 ms MarkObjects: 3.989381 ms DeleteObjects: 0.071875 ms)
Launch Args:
-ip : 0.0.0.0
-port : 9000
-queryPort : 9010
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.874384 ms
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 3980.
Total: 4.544196 ms (FindLiveObjects: 0.245916 ms CreateObjectMapping: 0.167700 ms MarkObjects: 4.095586 ms DeleteObjects: 0.034282 ms)
ApplicationController: CreateServer task complete.
SQP server: SQP server started on 0.0.0.0:9010
[Wire]: Attempting connection on: ws://127.0.0.1:8086/v1/connection/websocket
[Wire]: Websocket connected to : ws://127.0.0.1:8086/v1/connection/websocket. Initiating Wire handshake.
Awaiting Allocation. Server Config is:
-ServerID: 66366974
-AllocationID: 94a86afa-bf30-4025-9d3d-8d60a299354c
-Port: 9000
-QPort: 9010
-logs: /mnt/unity/logs/
Config had AllocationID: 94a86afa-bf30-4025-9d3d-8d60a299354c
OnAllocation: 94a86afa-bf30-4025-9d3d-8d60a299354c
GetMatchmakerAllocationPayloadAsync:
{
"matchProperties": {
"teams": [
{
"teamName": "DefaultTeam",
"teamId": "ad48550d-dc86-4c14-abf6-24322eada341",
"playerIds": [
"WMhA58vpbIrZTk8Yt53Py8kzNpKx"
]
}
],
"players": [
{
"id": "WMhA58vpbIrZTk8Yt53Py8kzNpKx",
"customData": {
"_Map": 0,
"_GameMode": 0,
"_GameQueue": 0
}
}
],
"region": "da40ca46-74b3-410b-9388-4f0925d6c014",
"backfillTicketId": "11787046-6992-4350-bffc-5fe4b52d7c4e"
},
"generatorName": "Solo Match",
"queueName": "solo-queue",
"poolName": "solo-pool",
"environmentId": "bd499862-5003-419d-bc4c-90bc256b980f",
"backfillTicketId": "11787046-6992-4350-bffc-5fe4b52d7c4e",
"matchId": "93602310-41c2-4fe1-8c38-906dff72883d",
"poolId": "63734729-bfa9-4a9f-b1ae-911dc772ffac"
}
Starting backfill Server: 1/20
Leaderboard: OnNetworkSpawn.
ApplicationController: StartGameServerAsync task complete.
User: Foge_Local - WMhA58vpbIrZTk8Yt53Py8kzNpKx already in Match. Ignoring add.
NetworkServer: Foge_Local connected and approved.
NetworkServer: SpawnPlayerDelayed.
NetworkServer: SpawnPlayerDelayed delay complete.
Can't stop backfilling before we start.
Leaderboard: OnNetworkDespawn.
Setting up 2 worker threads for Enlighten.
Leaderboard: OnDestroy.
Leaderboard: Leaderboard should be cleared up.
Can't stop backfilling before we start.
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
StackAllocators :
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Overflow Count 0
[ALLOC_TEMP_Background Job.worker 4]
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[ALLOC_TEMP_Loading.PreloadManager]
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[ALLOC_TEMP_Background Job.worker 11]
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[ALLOC_TEMP_Background Job.worker 7]
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[ALLOC_TEMP_Background Job.worker 6]
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[ALLOC_TEMP_Background Job.worker 12]
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[ALLOC_TEMP_Background Job.worker 2]
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[ALLOC_TEMP_Job.worker 0]
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[ALLOC_TEMP_Background Job.worker 10]
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[ALLOC_TEMP_Background Job.worker 8]
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[ALLOC_TEMP_Background Job.worker 15]
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[ALLOC_TEMP_Background Job.worker 1]
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[ALLOC_TEMP_EnlightenWorker] x 2
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[ALLOC_TEMP_Background Job.worker 13]
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[ALLOC_TEMP_Background Job.worker 5]
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Current Block Size 32.0 KB
Peak Allocated Bytes 0 B
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[ALLOC_TEMP_AssetGarbageCollectorHelper]
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[ALLOC_TEMP_Background Job.worker 0]
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[ALLOC_TEMP_Background Job.worker 14]
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[ALLOC_TEMP_Loading.AsyncRead]
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Peak Allocated Bytes 128 B
Overflow Count 0
[ALLOC_TEMP_BatchDeleteObjects]
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[ALLOC_DEFAULT] Dual Thread Allocator
Peak main deferred allocation count 617
[ALLOC_BUCKET]
Large Block size 4.0 MB
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[ALLOC_DEFAULT_MAIN]
Peak usage frame count: [8.0 MB-16.0 MB]: 36 frames, [16.0 MB-32.0 MB]: 354 frames
Requested Block Size 16.0 MB
Peak Block count 2
Peak Allocated memory 22.9 MB
Peak Large allocation bytes 0 B
[ALLOC_DEFAULT_THREAD]
Peak usage frame count: [2.0 MB-4.0 MB]: 390 frames
Requested Block Size 16.0 MB
Peak Block count 1
Peak Allocated memory 2.6 MB
Peak Large allocation bytes 0 B
[ALLOC_TEMP_JOB_1_FRAME]
Initial Block Size 2.0 MB
Used Block Count 0
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Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
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[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
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[ALLOC_TEMP_JOB_ASYNC (Background)]
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[ALLOC_GFX] Dual Thread Allocator
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[ALLOC_BUCKET]
Large Block size 4.0 MB
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[ALLOC_GFX_MAIN]
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Requested Block Size 16.0 MB
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Peak Large allocation bytes 0 B
[ALLOC_GFX_THREAD]
Peak usage frame count: [64.0 KB-128.0 KB]: 3 frames, [128.0 KB-256.0 KB]: 387 frames
Requested Block Size 16.0 MB
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[ALLOC_CACHEOBJECTS] Dual Thread Allocator
Peak main deferred allocation count 22
[ALLOC_BUCKET]
Large Block size 4.0 MB
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[ALLOC_CACHEOBJECTS_MAIN]
Peak usage frame count: [1.0 MB-2.0 MB]: 389 frames, [8.0 MB-16.0 MB]: 1 frames
Requested Block Size 4.0 MB
Peak Block count 2
Peak Allocated memory 13.5 MB
Peak Large allocation bytes 9.5 MB
[ALLOC_CACHEOBJECTS_THREAD]
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Requested Block Size 4.0 MB
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Peak Large allocation bytes 0 B
[ALLOC_TYPETREE] Dual Thread Allocator
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[ALLOC_BUCKET]
Large Block size 4.0 MB
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[ALLOC_TYPETREE_MAIN]
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Requested Block Size 2.0 MB
Peak Block count 1
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Peak Large allocation bytes 0 B
[ALLOC_TYPETREE_THREAD]
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Requested Block Size 2.0 MB
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Peak Large allocation bytes 0 B