I have an issue when I’m distant from a wall. I blocked every pixels with walls, edge and floor, but it keeps bleeding when I’m at a certain distance from it. When I’m close (like 10 meters), it’s ok, no light bleeding at all. But when I’m at 30 meters, after 2-3 seconds, it starts bleeding again.
kind of complicated to show you everything but I checked every walls
Again, what I don’t understand, is why it’s bleeding light while I’m at a certain distance, and nothing when I’m close to it
Oh thank you so much ! You are a life saver !
I’m uploading the project right now I’m sorry in advance for the messy configurations of my walls and floors … I tried my best to stop light bleeding.
And I know I shouldn’t have that much elements for a homework, but I didn’t realise the distance until the end of the construction (that’s why I split the main hall with a wall). You’ll see a cube where the player is supposed to start.
I added a box brush to the other side of that wall and it seemed to go away. Take a look at the demonstration map as to how it blocks the light; I’d suggest doing it like that.
I see, but the map here is meant to be inside. What if I want it in a “open world” ? Players are going to see this from outside ?
And I don’t see how to make a box brush either, except from copy/paste from the demonstration map
I’m pretty sure you would need to design the meshes differently in that case. If I’m not mistaken all of the wall/ceiling meshes in this pack are panes with no depth.
Ok. I don’t know from where the problem was, I had to redo all the project from the beginning to be sure.
Now it’s exactly the same than the video. I sometimes have the problem, but not as much as from the previous level I showed you.
And I think my GPU is not that much powerfull (3070 RTX - Ryzen 7700x), and I saw on a topic that a guy had a similar problem than me.
Well thanks anyway, I can follow the course from now on