Hi!
I’ve successfully constructed my light blockers, but my crypt and dungeon now looks radiated or something. It’s turning blue with odd shadows on all the textures. Lumen is on. All light sources are set to movable. I’ve rebuilt the lighting a few times. I’ve also disconnected Pixel Depth Offset. The issues really only began when I started blocking out the light with floor tiles.
Unreal Version: 5.2
Mac M1