Destruction (Original) In this section we will take a closer look at how to destroy and break up our models in a convincing manner. Chess Set (Original) Work with multiple models. Apply a lean production methodology. Apply lighting to your scene. Fluffy Bunny (Original) By the end of this Section, you will have re-enforce knowledge about using reference material, Used your first particle systems. Created your own texture and then used that texture for much more... SXX Next Steps Have you used Unity? If not give the Complete Unity Developer or the Unity VR Course a look. Bowling (Original) Trace reference images. Create and apply very basic materials. Work to a polygon count. Intro (Original) Please share your setup tips, tricks and experiences here. Showcase Mainly for Blender students, but anyone's welcome to showcase their work here! Block Model (Original) Construct simple models representing real-world objects. Game Asset Pack (Original) Emphasising how naming is critical. Working with different level of detail. Learning how to make Bump Maps, Normal Maps. This will be focused mainly on modelling an interior environment. Animated Lamp (Original) More advance mesh construction. Rigging a model. Basic Animation. Introduction to the cycles rendering Engine. Human Head (Original) Here we make a realist human Bust and use advanced materials to render the final model VFX & CGI (Original) Video Effects (VFX) and Computer Generated Imagery (CGI), Camera tracking and blurring the boundaries between reality and your 3D world.