This is the Blender Collaboration 2025, week 12 challenge. Don’t be afraid to join, a lot of us are beginners. This is all to practice, have fun, learn, and get together.
This week’s subject is “Create a (video) game character”.
Here are some other questions to consider:
How do you convey personality through appearance?
How do you convey rank or hierarchy?
How does the environment impact your character’s physical features? Posture? Skin? Height? Weight? Body language? Stance?
How do religious or cultural influences impact your character’s features?
When it comes to character creation, observation can be your best friend. Observe the world around you and pull from it what interests you.
The rules are simple. 1 subject, 1 entry, 1 week.
You create whatever object or scene or whatever you can think of that has something to do with the subject. It can be as simple or complicated as you want, all entries are welcome!
Post your picture here in this thread. At the end of the week, we start to vote. And if you are the winner, you may choose the next subject and win a unique badge.
Now that I have more time to think about this, I have a few more thoughts to add. Creating a character from scratch in just a week is a huge achievement, and I think these challenges should be as accessible as possible. So, for this theme, any existing game character should be acceptable - even Stickman should fit!
I’d love to hear thoughts on this from last week’s winners and from anyone considering participating.
I totally agree, even the simplestexisting game character should fit. I guess it depends what you want to focus on, either you try to shine in your character modelling skills or you could try to add a creative touch or story on top of an existing character, like a horror version of pac man or so
Wait, does it have to be an existing video game character? I misunderstood the challenge, and was making a functioning character and rig as if it were for a video game…
Wow, that sounds great! From my point of view it does not matter whether the character exists or not I think it was more a discussion about that it is also fine to use existing characters to make it accessible for everyone.
You got it right. The theme is to make a character. I just suggested an idea to also accept characters that already exist to simplify things because we are all working people, and for those who have less time on a computer but still want to participate, it would be easier to model an existing one. Had this idea, because the theme is creative, and thought the more people participate the more interesting it would be. I’m myself working on a new character, already settled everything, the only left is to end the modeling part. Here is little sneak peak
Master Shake seems like a manageable model to rig and model in a relatively short time. I am trying to do most of this with just the working knowledge I have and not needing to look up too much. I am looking forward to trying shape keys for his mouth expressions.
I thought the idea would be either trying to create a functioning game-viable character OR to create a model/scene/render image of an existing video game character. Whatever makes people happy should be great!
@sezpul I cannot WAIT to see that Shake* (I’m so tired) finished! I loved ATHF
Not fully feeling the eyes. I don’t think they need to have that much depth. Thinking of just shaping a plane, and then having a pupil that is separate vertices and moving it with shape keys. If it works I might add eyelids too
Here is my entry, I went with a fantasy rpg adventurer/knight character. He is fully rigged and has animations made, pointlessly now that I think about it
10k quads, and a single texture material for game optimization, so more pointless details I suppose!
From what I see, you did a great job! Nothing is pointless - you can always reuse it in future projects. Plus, going that extra mile always feels good.