Here’s a full list of lectures for the course
Please note Udemy lecture numbers may vary slightly as we add and remove them. This index is updated automatically every few days.
We have unique tags for lectures. For example #3_gg_cbc is the 3rd lecture, in the Getting Going section of the Complete Blender Creator.
Expand-out the section(s) you want and have fun!
1: Setup And Introduction
1 Welcome To The course (#1_si_bcc)
2 Installing Blender (#2_si_bcc)
3 Overview Of Blender’s Interface (#3_si_bcc)
4 Changing Your Viewpoint (#4_si_bcc)
5 Transforming Objects (#5_si_bcc)
6 Adding Objects (#6_si_bcc)
7 Understanding Normals (#7_si_bcc)
8 The Timeline And Keyframes (#8_si_bcc)
9 The Camera (#9_si_bcc)
10 Recording Manual Movements (#10_si_bcc)
11 Introduction To The Community (#11_si_bcc)
12 Recommended User Preferences (#12_si_bcc)
13 Lighting And Rendering An Animation (#13_si_bcc)
14 End Of Section 1 Challenge (#98_si_bcc)
15 Free Blender Guide
16 Section 1 Wrap Up (#99_si_bcc)
2: Basic Rigging
17 Introduction to Section 2 (#1_br_bcc)
18 The Outliner Getting Your Naming Right (#2_br_bcc)
19 Basic Selection (#3_br_bcc)
20 Deletion Options (#2a_br_bcc)
21 Speeding Up Your Selecting (#4_br_bcc)
22 What Is Topology (#5_br_bcc)
23 Advanced Selection Methods (#6_br_bcc)
24 Proportional Editing (#7_br_bcc)
25 Materials And Shading (#8_br_bcc)
26 Origins, 3d Cursor And Pivot Points (#9_br_bcc)
27 Transforms and Applying Them (#10_br_bcc)
28 Introduction To Parenting (#11_br_bcc)
29 Empties (#12_br_bcc)
30 Grouping Objects (#12a_br_bcc)
31 What Is A Rig? (#13_br_bcc)
32 Armatures - A Bone Based Rig (#14_br_bcc)
33 Introduction To Constraints (#15_br_bcc)
34 The Track To Constraint (#16_br_bcc)
35 Trouble Shooting Rigs Part 1 (#16a_br_bcc)
36 Advanced Layout Controls (#17_br_bcc)
37 Transferring Data Between Blender Files (#18_br_bcc)
38 The Dope Sheet - When Keyframes Happen (#19_br_bcc)
39 The Graph Editor - How Keyframes Happen (#20_br_bcc)
40 Creating Multiple Animations (#21_br_bcc)
41 Making Actions Visible Outside Blender (#22_br_bcc)
42 Exporting From Blender For Unity (#23_br_bcc)
43 Exporting From Blender For Unreal (#24_br_bcc)
44 End Of Section 2 Challenge (#25_br_bcc)
45 Solving Potential UE4 Issues (#25a_br_bcc)
46 Section 2 Wrap Up (#26_br_bcc)
3: Cube Dude
47 Introduction to Section 3 (#1_cd_bcc)
48 Importing Reference Material (#2_cd_bcc)
49 Object Mode And Edit Mode (#3_cd_bcc)
50 Intersecting Geometry (#4_cd_bcc)
51 Creating New Geometry (#5_cd_bcc)
52 Adjusting Geometry (#6_cd_bcc)
53 The Mirror Modifier (#7_cd_bcc)
54 Checking An Exported Model (In Unity) (#7a_cd_bcc)
55 Quick Texturing Our Model (Blender Render) (#8_cd_bcc)
56 UV Unwrapping Overview (#9_cd_bcc)
57 Optimising A UV (#10_cd_bcc)
58 Creating A Texture (#11_cd_bcc)
59 Exporting Just The UV Map (#11a_cd_bcc)
60 Checking Our Texture Works Externally (#12_cd_bcc)
61 Applying Multiple Textures To Our Model (#13_cd_bcc)
62 Texturing Our Model (Cycles) (#14_cd_bcc)
63 Generated Textures (#14a_cd_bcc)
64 Minimum Skeleton Requirements (#15_cd_bcc)
65 Automatically Linking Our Mesh And Armature (#16_cd_bcc)
66 Vertex Groups (#17_cd_bcc)
67 Checking Your Rig Externally (Unity and Unreal) (#18_cd_bcc)
68 Spaces (#19_cd_bcc)
69 Limiting Joint Movement (#20_cd_bcc)
70 Creating Custom Shaped Bones (#21_cd_bcc)
71 Inverse Kinematics (IK) Introduction (#22_cd_bcc)
72 Adding IK Control Bones (#23_cd_bcc)
73 Adding Pole Targets (#24_cd_bcc)
74 Quickly Mirroring And Renaming Bones (#25_cd_bcc)
75 Re-Rigging The Model (#26_cd_bcc)
76 Extra Control Bones (#27_cd_bcc)
77 Bone Layers (#28_cd_bcc)
4: Animation Principles
78 Section 4 introduction (#1_ap_bcc)
79 What Is Animation? (#2_ap_bcc)
80 Frame Rate (#3_ap_bcc)
81 Why Not Use Physics? (#4_ap_bcc)
82 Squash And Stretch (#5_ap_bcc)
83 Bone Based Squash and Stretch (#6_ap_bcc)
84 Re-targeting Animations (#7_ap_bcc)
85 Refining Squash and Stretch (#8_ap_bcc)
86 Expanding An Animation (#9_ap_bcc)
87 Animating Can Be Hard (#10_ap_bcc)
88 Using The Grease Pencil (#11_ap_bcc)
89 Animating The Grease Pencil (#12_ap_bcc)
90 Anticipation (#12a_ap_bcc)
91 Pose To Pose - Keys (#13_ap_bcc)
92 Pose To Pose - Extremes (#14_ap_bcc)
93 Pose to Pose - Breakdown Poses (#15_ap_bcc)
94 Straight Ahead (#16_ap_bcc)
95 Timing (#17_ap_bcc)
96 Staging (#18_ap_bcc)
97 Ease In and Ease Out (#19_ap_bcc)
98 Follow Through (#20_ap_bcc)
99 Overlapping Action (#21_ap_bcc)
100 Secondary Action (#22_ap_bcc)
101 Exaggeration (#23_ap_bcc)
102 “Solid Drawing” (#24_ap_bcc)
103 Appeal (#25_ap_bcc)
104 Section 4 Wrap Up (#99_ap_bcc)
5: Humanoid Animation
105 Introduction To Section 5 (#1_ha_bcc)
106 Section 5 Outcome (#2_ha_bcc)
107 Remember Your Reference Material (#3_ha_bcc)
108 Quick Editing A Video In Blender (#4_ha_bcc)
109 Using Reference Video In Blender (#5_ha_bcc)
110 Analysing Body Movement: Walking (#6_ha_bcc)
111 Meaningful Markers (#7_ha_bcc)
112 Auto Keying Poses (#8_ha_bcc)
113 Copying And Mirroring Poses (#9_ha_bcc)
114 Adding Overlapping Action (#10_ha_bcc)
115 Refining Our Animation (#11_ha_bcc)
116 Secondary Action For The Walk (#12_ha_bcc)
117 Kevin Parry’s 100 Walks (#13_ha_bcc)
6: Simple Low Poly Characters
118 Introduction To Section 6 (#1_sc_bcc)
119 Character Design Specification (#2_sc_bcc)
120 Gathering Your Reference Material (#3_sc_bcc)
121 A 3D Viewport Refresher (#4_sc_bcc)
122 Edit Mode and Object Mode (#5_sc_bcc)
123 Verts Edges and Faces (#6_sc_bcc)
124 Deleting And Filling (#5_sc_bcc)
125 Duplicating (#7_sc_bcc)
126 Workflow- Box Modelling & Poly To Poly (#8_sc_bcc)
127 The Mirror Modifier Revisited (#9_sc_bcc)
128 Loop Cut and Slide (#10_sc_bcc)
129 Duplicate and Separate (#11_sc_bcc)
130 The Solidify Modifier (#12_sc_bcc)
131 Intersecting Geometry Revisited (#13_sc_bcc)
132 Removing Doubles (#14_sc_bcc)
133 Vertex and Edge Slide (#15_sc_bcc)
134 The Snapping Tool (#16_sc_bcc)
135 The Inset Tool (#17_sc_bcc)
136 Visible Layers (#18_sc_bcc)
137 Non-Planar Geometry (#19_sc_bcc)
138 Auto Merging Vertices (#19a_sc_bcc)
139 Proportional Editing Revisited (#20_sc_bcc)
140 Ripping (#21_sc_bcc)
141 Select Linked and Make Links (#22_sc_bcc)
142 End Of The Simple Character Section (#99_sc_bcc)
Last updated Sat 6 Feb at 16:27 UK Time