I had so much fun working on this over the past few weeks, and honestly, I really just wanted to show in more places! Any tips are really appreciated.
I’ve got him fully rigged, though I couldn’t get the IK on the legs to work, I believe due to the fact he is Digitigrade in the legs. I was able to learn Shape keys, Shaders, and refine more of my modelling skills for animating. Learning to use curves to mimic fur was my favorite, though I look forward to learning to sculpt sections too and shaping the curves for more detailed hair.
Final blender render:
Edited in FireAlpaca:
I created a run cycle of him as well to try out the legs, please watch it here:
Sister 3D model RunCycleV1 - YouTube
I commented my own thoughts on the run cycle on the video.
I’ve had this character for over 12 years, so seeing them come to life in a 3D model after learning the program for the past year is incredible. I don’t think it’d have been possible without the courses here on GameDev and from Grant’s tutorials specifically. Their channel brought me here from youtube and I am really glad I found his videos to learn from. Big thanks to the community overall, this place helps inspire me daily. Fed and NP5 have been huge supporters and great help too for questions and not giving up when stuck. Thank you.
Looking forward to continuing to improve and refine this model. I plan on getting another reference sheet created this weekend or early next week. I look forward to creating the next personal character model.