Dice - hard surface doodle

A quick subd hard surface practice. I usually don’t do subd, tho I want to practice proper topology. Textured with SanctusLibrary.

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Just stumbled upon this forum while exploring the wide world of online communities. Gotta say, seeing all these amazing hard surface doodles is really inspiring! I’ve always been fascinated by the art of doodling on unconventional surfaces.

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Subd modeling can be quite the adventure, but it seems like you’re navigating it smoothly. The topology looks clean, and the texture adds a nice touch. Plus, using SanctusLibrary for texturing sounds like a smart move! I’m fairly new here, but stumbled upon your post while exploring. It’s inspiring to see fellow enthusiasts diving into different techniques. Speaking of which, have you ever tried rolling virtual dice for inspiration? It’s a quirky little trick I picked up; sometimes it leads to unexpected creative twists! Keep up the awesome work, and thanks for sharing your cool project!

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I think I took a picture of a dice made of steel.

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Beautiful dices! :+1:

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Forgot about this topic :). But recently I made another dice, this time testing new technique for high->low poly workflow. This time using remesh and corrective smooth modifiers combined with a lot of boolean cuts.

Output render in blender:

And a few from UE testing various lighting scenarios:




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Nice BUT!

It is wrong. :grin:

Opposite numbers on a die should add up to 7. You have 4+3 next to each other rather than opposite each other.

6+1
5+2
4+3

Opposite each other.

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Yes! But I was lazy and did just the 3 sides and wanted to see how those configurations of bool cutters would behave in that workflow. Surprisingly not many people noticed that though (you are just the 2nd person that pointed it out)

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