Blender Environments Lecture List

Here’s a full list of lectures for the course

Please note Udemy lecture numbers may vary slightly as we add and remove them. This index is updated automatically every few days.

We have unique tags for lectures. For example #3_gg_cbc is the 3rd lecture, in the Getting Going section of the Complete Blender Creator.

Expand-out the section(s) you want and have fun!

1: Getting Started

1 Welcome To The Environments Course (#1_gs_bec)
2 Getting Blender 2.8 Installed (#2_gs_bec)
3 Rendering in 2.8 (#2a_gs_bec)
4 Adding Objects (#3_gs_bec)
5 Transforming Objects (#4_gs_bec)
6 Basic Model Oganisation (#5_gs_bec)
7 The Boolean Modifier (#6_gs_bec)
8 What Are “.blend1” Files? (#7_gs_bec)
9 Appending Another Blender Project (#8_gs_bec)
10 The Array Modifier Basics (#9_gs_bec)
11 Duplicating Objects (#10_gs_bec)
12 Your First Instructor Hangout (#10a_gs_bec)
13 Setting Up The Camera (#11_gs_bec)
14 Material Quick Tip: Base Colour (#12_gs_bec)
15 Repeating The Last Operation (#13_gs_bec)
16 Snapping (#14_gs_bec)
17 Randomize Transform (#15_gs_bec)
18 Selection Methods (#16_gs_bec)
19 Rendering And Sharing Your Work (#17_gs_bec)
20 Getting Started Mid Section Challenge (#18_gs_bec)
21 Reflective Materials (#19_gs_bec)
22 Basic Lamps and Lighting (#20_gs_bec)
23 Quick Tip: Basic World Lighting (#21_gs_bec)
24 3 Point Lighting Setup (#22_gs_bec)
25 Viewport and Camera Clipping (#23_gs_bec)
26 Default Workspaces (#23a_gs_bec)
27 Volumetric Basics (#24_gs_bec)
28 End Of Getting Started Hangout (#24b_gs_bec)
29 Getting Started End Of Section Challenge (#25_gs_bec)
30 Getting Started Wrap Up (#99_gs_bec)

2: Texturing Basics

31 Welcome To Texturing Basics (#1_tb_bec)
32 Creating A New Work Space (#2_tb_bec)
33 Introduction To The UV Image Editor (#3_tb_bec)
34 What Is A Texture? (#4_tb_bec)
35 Material Node Introduction (#5_tb_bec)
36 What Is UV Mapping? (#6_tb_bec)
37 Setting Up Material Studies (#7_tb_bec)
38 Using A Height Or Displacement Map (#8_tb_bec)
39 Making Links (#9_tb_bec)
40 Normal Maps (#10_tb_bec)
41 Height Map from Color Map (#11_tb_bec)
42 Height Map to Normal Map (#12_tb_bec)
43 Introduction To Hand Painting (#13_tb_bec)
44 Introduction To UV Unwrapping (#14_tb_bec)
45 Checking UV Mapping (#15_tb_bec)
46 Transforming UV Maps (#16_tb_bec)
47 Pivot Points and Snapping UV Maps (#17_tb_bec)
48 Challenge: Pivot Points and Snapping UV Maps (#17a_tb_bec)
49 Online Texture Sources (#18_tb_bec)
50 Node Wrangler Introduction (#19_tb_bec)
51 Multiple Materials (#20_tb_bec)
52 Baking Base Colour To One Texture (#21_tb_bec)
53 Multiple UV Unwraps (#22_tb_bec)
54 Generated Textures (#23_tb_bec)
55 Quick Tip: Replacing Nodes (#24_tb_bec)
56 Mixing Nodes Together (#25_tb_bec)
57 Quick Tips: Node Wrangler Short Cuts (#26_tb_bec)
58 The Color Ramp Introduction (#27_tb_bec)
59 Introducing the Bevel Modifier (#28_tb_bec)
60 Texturing Basics End Of Section Challenge (#29_tb_bec)

3: Procedural Worlds

61 Procedural Worlds Introduction (#1_pw_bec)
62 Checking For Updates To Blender (#2_pw_bec)
63 Generated Textures Are Different (#3_pw_bec)
64 Real Displacement Using Textures (#4_pw_bec)
65 Displacement Texture Coordinates (#5_pw_bec)
66 Displacement Quick Tip- Transforms (#6_pw_bec)
67 Procedural Study Spheres (#7_pw_bec)
68 Layering Displacements (#8_pw_bec)
69 Vertex Groups (#9_pw_bec)
70 Weight Painting (#10_pw_bec)
71 Smoothing Out Details (#11_pw_bec)
72 Empties And Their Uses (#12_pw_bec)
73 Projecting Textures (#13_pw_bec)
74 Moving An Object’s Origin (#14_pw_bec)
75 Material Inputs: Object Info (#15_pw_bec)
76 Node Grouping (#16_pw_bec)
77 Material Inputs: Texture Coordinate (#17_pw_bec)
78 Masking With Textures (#18_pw_bec)
79 Deciding How to Mix Materials (#19_pw_bec)
80 Repeating A Generated Texture (#20_pw_bec)
81 The Mapping Node (#21_pw_bec)
82 Finish Off Our Plank (#22_pw_bec)
83 Render Time Displacement (Cycles) (#23_pw_bec)
84 Procedural Worlds Wrap Up (#24_pw_bec)

4: Sketching Geometry

85 Introduction To Sketching Geometry (#1_sg_bec)
86 Adding a Grease Pencil Object (#2_sg_bec)
87 Setting Suitable Background Colours (#3_sg_bec)
88 Editing Grease Pencil Strokes (#4_sg_bec)
89 Quick Tip Duplicating (#4a_sg_bec)
90 Converting Your Sketch To A Curve (#5_sg_bec)
91 Making A Curve 3 Dimensional (#6_sg_bec)
92 Refining Shadows In Eevee (#7_sg_bec)
93 Subsurface Scattering In Eevee (#8_sg_bec)
94 Drawing On A Surface (#9_sg_bec)
95 Quick Tip: Drawing Curves (#10_sg_bec)
96 Snapping To The Grease Pencil (#11_sg_bec)
97 Bend Angle (#12_sg_bec)
98 Optimising And Cleanup - Dissolve (#13_sg_bec)
99 Drawing With Symmetry (#14_sg_bec)
100 Joining Curve and Mesh Data (#15_sg_bec)
101 Fun With Arrays (#16_sg_bec)
102 Particle System Basics (#17_sg_bec)
103 Sketching Geometry Wrap Up (#18_sg_bec)

Last updated Sat 6 Feb at 16:32 UK Time

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