Grabbing With Physics Handle

So If I’m correct, GrabComponentatLocationWithRotation() just stores that data in the Physics Handle which is why we’re able to use the functions of PhysicsHandle in Tick to keep updating the statue location as the player moves right?

I was wondering why we’re able to move the statue around in the Tick function and the most obvious explanation seems to be the above one

That is correct.

This topic was automatically closed 24 hours after the last reply. New replies are no longer allowed.

Privacy & Terms