After compiling, the Barrel's static mesh gets reset to None?
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7
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4637
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June 15, 2021
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Maximum possible rotator pitch value
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6
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404
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August 18, 2021
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I NEED somebody to explain the Elevate Function
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4
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400
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July 24, 2021
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StaticMesh dissapearing and now I can't seem to inherit the AimingComponent
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3
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260
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January 17, 2021
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Compile Error
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5
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359
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November 26, 2020
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Barrel Keeps losing its Static Mesh
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2
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294
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September 2, 2020
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Compile Error
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3
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381
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June 9, 2020
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AimingComponent not found by my Tank_BP
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8
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472
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June 6, 2020
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My tank Does not reach the highest degree
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9
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432
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June 5, 2020
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My tank fly when i check simulate physics
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3
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481
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November 11, 2019
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What is the idea of multiplying by DeltaTimeSeconds?
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4
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935
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May 31, 2019
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Can't seem to get barrel to elevate
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0
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603
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December 25, 2018
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Anyone encountering these errors in the log?
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1
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893
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July 5, 2018
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The tank barrel doesnt reset when pointed to sky
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3
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910
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March 1, 2018
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Fix for GetWorld() pointer to incomplete class
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0
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836
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January 23, 2018
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Cannot Convert FRotator to FVector
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3
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1516
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January 23, 2018
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[NEED_EXPLAIN] Elevate Function
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2
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752
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December 25, 2017
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DebugDrawLine can be really useful
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0
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568
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August 20, 2017
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Got The Turret to rotate and aim!
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0
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600
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July 2, 2017
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SetRelativeRotation not working properly
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2
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2057
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May 6, 2017
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First victory in a long time
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0
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501
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March 19, 2017
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Bouncy Tanks - is this addressed in later lectures?
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1
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682
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November 10, 2016
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Front of tank sinking into ground
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4
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892
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November 10, 2016
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Collision Settings for UE v4.12 Bouncy Tank
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3
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1612
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October 2, 2016
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GetWorld()->DeltaTimeSeconds;
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1
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1259
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July 28, 2016
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Help be understanding
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1
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811
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July 27, 2016
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