Hi brothers,
Look at this code:
// DegreePerSecond = 5
auto ElevationChange = DegreePerSecond * MaxDegreesPerSecond * GetWorld()->DeltaTimeSeconds;
auto ElevationRaw = RelativeRotation.Pitch + ElevationChange;
new code:
// DegreePerSecond = 5
auto ElevationChange = DegreePerSecond;
auto ElevationRaw = RelativeRotation.Pitch + ElevationChange;
What is the idea or main advantages for elevating the barrel with multiplying by DeltaTimeSeconds although i can do that without using it ?!