Wire sphere Gizmo not clipping to the terrain in Game view
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3
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3026
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March 14, 2023
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Enemy Problem
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6
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244
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March 1, 2023
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Check if the round has started in Behavior tree
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6
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108
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March 9, 2023
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AiController.cs gives me error in else operator, I can't even move my character
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5
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69
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February 6, 2023
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NullReferenceException: Object reference not set to an instance of an object
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3
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561
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October 12, 2022
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Been doing the lecture goals right at the beginning of the lecture
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1
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1850
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October 10, 2022
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Enemy did not chase player when player get in it's range
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19
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1102
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June 23, 2022
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UPDATE- RPG Current Dependencies
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4
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2305
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September 29, 2022
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Dead characters glitching out after "navMeshAgent.enabled = !health.IsDead();"
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3
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583
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September 23, 2022
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NavMesh is built in editor, but ai doesn't use it
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4
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233
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June 27, 2022
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Please stop changing your mind!
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13
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3870
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May 21, 2022
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Everything working but I take no damage
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6
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1353
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April 12, 2022
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Shaking enemy after ading code from lecture 51 to the AI script
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5
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1366
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April 1, 2022
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navMeshAgent.enabled = !health.IsDead();
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5
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1683
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March 4, 2022
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I got these 3 errors and I have no idea why
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14
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1826
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February 22, 2022
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Implementing a FOV (Field Of View)
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9
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2322
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February 13, 2022
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Error: cannot convert from 'UnityEngine.GameObject' to 'RPG.Combat.CombatTarget'
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4
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2360
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January 31, 2022
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Find the Player in Update, why?
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3
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2185
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January 25, 2022
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Modulo (Remainder) method for your waypoints
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1
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1949
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December 27, 2021
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Show me your waypoint paths!
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25
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3665
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December 12, 2021
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Get error on 'GetComponent<Fighter>().Attack(target.gameObject)'
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4
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2395
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August 26, 2021
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UPDATE- RPG Current Dependencies & My version of Suspicion + QUESTION
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10
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2242
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July 27, 2021
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Customizable PatrolPath
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5
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2097
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August 14, 2021
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UPDATE- RPG Current Dependencies
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1
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2038
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July 24, 2021
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UPDATE- RPG Current Dependencies
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1
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2168
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July 24, 2021
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Current Dependencies
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1
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2221
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July 23, 2021
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Walking?
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6
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3152
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April 25, 2021
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This is the worst course you've done
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0
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2686
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March 24, 2021
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Impressed by the modularity of the code
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1
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2826
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March 19, 2021
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Capsule Collider
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3
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2893
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March 22, 2021
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