4 Directional movement for AI in unreal engine
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3
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281
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May 27, 2024
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I pass the end point into GetNextIndex to recognise if its the last point
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1
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271
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March 8, 2024
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Modulo (Remainder) method for your waypoints
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5
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3091
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March 4, 2024
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Walking?
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7
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4350
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November 9, 2023
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Cannot convert from UnityEngine.GameObject to RPG.Combat.CombatTarget
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3
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1111
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June 20, 2023
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Error "Stop" can only be called on active agent
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3
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1624
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June 6, 2023
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Enemy not chasing and getting null references
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4
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1449
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May 18, 2023
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UPDATE- RPG Current Dependencies
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3
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3396
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May 16, 2023
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My Atttack Challenge
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0
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995
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April 30, 2023
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Lecture 53 tolerance parameter
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2
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1184
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April 4, 2023
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Wire sphere Gizmo not clipping to the terrain in Game view
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3
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4337
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March 14, 2023
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Enemy Problem
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6
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1441
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March 1, 2023
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Check if the round has started in Behavior tree
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6
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727
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March 9, 2023
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AiController.cs gives me error in else operator, I can't even move my character
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5
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347
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February 6, 2023
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NullReferenceException: Object reference not set to an instance of an object
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3
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1873
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October 12, 2022
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Been doing the lecture goals right at the beginning of the lecture
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1
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2991
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October 10, 2022
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Enemy did not chase player when player get in it's range
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19
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2657
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June 23, 2022
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UPDATE- RPG Current Dependencies
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4
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3726
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September 29, 2022
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Dead characters glitching out after "navMeshAgent.enabled = !health.IsDead();"
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3
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1811
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September 23, 2022
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NavMesh is built in editor, but ai doesn't use it
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4
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1402
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June 27, 2022
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Please stop changing your mind!
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13
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5311
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May 21, 2022
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Everything working but I take no damage
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6
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2741
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April 12, 2022
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Shaking enemy after ading code from lecture 51 to the AI script
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5
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2635
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April 1, 2022
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navMeshAgent.enabled = !health.IsDead();
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5
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2883
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March 4, 2022
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I got these 3 errors and I have no idea why
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14
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3116
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February 22, 2022
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Implementing a FOV (Field Of View)
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9
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4342
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February 13, 2022
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Error: cannot convert from 'UnityEngine.GameObject' to 'RPG.Combat.CombatTarget'
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4
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4491
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January 31, 2022
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Find the Player in Update, why?
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3
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3739
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January 25, 2022
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Show me your waypoint paths!
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25
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5497
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December 12, 2021
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Get error on 'GetComponent<Fighter>().Attack(target.gameObject)'
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4
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3794
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August 26, 2021
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