Enemy Problem

My Enemy don’t waiting for dwelltime in my game, but in solution everything looks fine

1 Like

Paste in your AIController.cs and we’ll take a look. Be sure to paste in the text of the script, not a screenshot.

I guess OP did not ‘dwell’ on this post either… :stuck_out_tongue_winking_eye:

It’s likely he’s moved on to the next waypoint-- er, I mean lecture.

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