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Checking if enemy is dead every frame
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2
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427
|
February 6, 2024
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"Private Member is Unused" and Using directive is unnecessary
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3
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1269
|
August 26, 2023
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Rationale for using events vs Update()
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6
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1500
|
May 24, 2023
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Chracter Health depletes to 0 in combat
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14
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1559
|
March 2, 2023
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(...) can only be called on an active agent that has been placed on a NavMesh
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1
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3435
|
March 1, 2023
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Is there a reason why we don't use events?
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2
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1684
|
December 11, 2022
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Glitch after first enemy is killed
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3
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1703
|
December 9, 2022
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NullReferenceException: Object reference not set to an instance of an object
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3
|
2105
|
October 12, 2022
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Dead characters glitching out after "navMeshAgent.enabled = !health.IsDead();"
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3
|
1991
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September 23, 2022
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Why not remove NavMeshAgent on Die?
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2
|
1898
|
August 24, 2022
|
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Why we dont call it, at CanAttack() Method
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2
|
2259
|
May 18, 2022
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navMeshAgent.enabled = !health.IsDead();
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5
|
3070
|
March 4, 2022
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I got these 3 errors and I have no idea why
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14
|
3401
|
February 22, 2022
|
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Current Dependencies
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1
|
3489
|
July 23, 2021
|
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Would it not be easier if the Health script sent out a method on death?
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2
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3603
|
July 27, 2021
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Why the Inconsistencies?
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2
|
3430
|
July 26, 2021
|
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This is the worst course you've done
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0
|
3878
|
March 24, 2021
|
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NavMeshAgent
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3
|
4015
|
February 16, 2021
|
|
Why do we constantly disable NavMeshAgent?
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7
|
5655
|
October 26, 2020
|