Enemy did not chase player when player get in it's range
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19
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140
|
June 23, 2022
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Null Ref Exception - RPG.Combat.Fighter.Hit
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5
|
230
|
June 15, 2022
|
Please stop changing your mind!
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13
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2969
|
May 21, 2022
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Object reference not set to an instance of an object
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4
|
272
|
May 17, 2022
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Components to add to enemy
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1
|
1250
|
May 15, 2022
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Really enjoyed this lecture. Just posting my version of the code for feedback
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5
|
331
|
May 9, 2022
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Everything working but I take no damage
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6
|
499
|
April 12, 2022
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Error: cannot convert from 'UnityEngine.GameObject' to 'RPG.Combat.CombatTarget'
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4
|
1194
|
January 31, 2022
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Enemy Unit AI / Animation Glitch
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8
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1331
|
December 10, 2021
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Get error on 'GetComponent<Fighter>().Attack(target.gameObject)'
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4
|
1529
|
August 26, 2021
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Changeing the attack behaviour
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3
|
1779
|
June 13, 2021
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On a Roll it Seems
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1
|
1906
|
April 1, 2021
|
Impressed by the modularity of the code
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|
1
|
1976
|
March 19, 2021
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Capsule Collider
|
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3
|
2048
|
March 22, 2021
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RPG Core Combat Swappable Control Systems
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|
2
|
2314
|
January 14, 2021
|
The enemy is following player but looking somewhere else
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3
|
2342
|
November 5, 2020
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Fighter Script gives NullReferenceException
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3
|
2504
|
August 22, 2020
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Enemies run up, but don't attack
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2
|
2603
|
May 21, 2020
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HotKeys?
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4
|
2520
|
May 21, 2020
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...more funny combat
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2
|
2537
|
May 2, 2020
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Fighter Script getting null reference exception
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6
|
2626
|
May 2, 2020
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Why do you need to check if CanAttck if the fighter script already checks it?
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|
2
|
2561
|
April 22, 2020
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