About the Talk category
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9
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1256
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August 2, 2024
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Escape plan - the tilemap shooter
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0
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161
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January 30, 2024
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I have used another method to make the player idle when the player is't climbing
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0
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362
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January 11, 2024
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Shooting animation issue Platforms
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0
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261
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May 22, 2023
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Tilevania 2D Course - Add Mobile Controls
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2
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360
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February 22, 2023
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Dark TileVania
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1
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324
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June 1, 2022
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Goober's sprite flips as soon as it collides with Ginger(Player)
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2
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307
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May 17, 2022
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My First Game - Complete 2D Unity Course
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6
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462
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January 21, 2022
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My tilevania game!
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2
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763
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January 21, 2022
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For my "deathkick" I made a coroutine to flicker the player sprite when hit
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10
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834
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January 11, 2022
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The "bullet" I went with for my platformer
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2
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378
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January 8, 2022
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My character for TileVania
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1
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509
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December 17, 2021
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A big personal breakthrough
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1
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298
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December 14, 2021
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About 'Prevent Wall Jump'!
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13
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2970
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July 27, 2021
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TileVania with a twist
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1
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380
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January 10, 2021
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About 'Create Player Idle Animation'!
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8
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2417
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October 2, 2020
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About 'Maximize Learning Value'!
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1
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1226
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September 21, 2020
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My First TilesMap
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0
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335
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July 20, 2020
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Tilevania Success Screen
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0
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328
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June 6, 2020
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Unable to call UnityStandardAssets.CrossPlatformInput
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7
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2462
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May 4, 2020
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How can I disable UI on win screen and main menu screen
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4
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441
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February 27, 2020
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Demo of my Platformer
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0
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352
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February 6, 2020
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How do I code my player to spin and shrink on colliding with the exit?
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2
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383
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January 8, 2020
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TileVania - How Do You Handle Camera Shake With Cinemachine?
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1
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2440
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March 8, 2019
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Ladder Climb: Turning the Mega Challenge into an Uber Challenge
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0
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2107
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March 16, 2019
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How to rotate child in a function?
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6
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463
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March 9, 2019
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Cinemachine State Driven cameras changing from Orthographic bug - Work Around Found!
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1
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1324
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March 1, 2019
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Time.DeltaTime?
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4
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673
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February 3, 2019
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Player falling!
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4
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409
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February 2, 2019
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End of course project
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1
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430
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December 30, 2018
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