Hi, I have an occasional glitch which doesn’t stop the game working but I’m getting a null reference exception in relation to the Hit method triggered by the attack animation. It seems to happen when I attack a guard but then run away. Even stranger, it only happens on my newer faster MacBook but not my 10 year old Mac mini. Is this something to do with the speed of the code execution on the faster machine.
The console is flagging up this line of code in the Fighter script.
target.TakeDamage(weaponDamage);
Thanks Daz.