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For some reason it will not go to the next scene
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5
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774
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October 8, 2021
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Question About Destroy(gameObject)
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2
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2653
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August 19, 2021
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Ball loads next scene when collding with lose collider
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4
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898
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August 9, 2021
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FindObjectOfType for multiple Objects
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4
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1316
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May 18, 2021
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The Load Next Level Issue Was Sorted by:
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0
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853
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May 26, 2021
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Why not just use static variables?
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2
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1219
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May 15, 2021
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Cant go to next level
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2
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1411
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April 13, 2021
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Explanation on cached reference
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7
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1775
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March 11, 2021
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About Teasing us About Challenges
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1
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1363
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March 9, 2021
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Level count One More!
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4
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2173
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January 21, 2021
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Something not working
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2
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1873
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January 6, 2021
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My epiphany
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0
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1865
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December 30, 2020
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Added an if statement to the scene loader script
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0
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1853
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December 29, 2020
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FIXED -- I broke my game
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8
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2038
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December 26, 2020
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Now at 30%
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1
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1863
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December 24, 2020
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How do you add life just after completing a level?
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43
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2745
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November 13, 2020
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Weird alert in my console
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3
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2224
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September 25, 2020
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Level 1 has SceneLoader.cs attached to a different game object... why?
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2
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2099
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August 31, 2020
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Breakable object count not decreasing
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3
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2048
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August 16, 2020
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Getting so many errors
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16
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2646
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August 22, 2020
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Problem with block counting
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2
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2102
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July 1, 2020
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SceneLoader GetComponent<SceneLoader> vs FindObjectOfType<SceneLoader>
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7
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2408
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May 10, 2020
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Added slow motion when ball is close to final block
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1
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2231
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May 9, 2020
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I get this error. What does it mean?
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5
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2337
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April 13, 2020
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Trouble with level game object and script
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17
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2475
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April 1, 2020
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Block.DestroyBlock () (at Assets/Scripts/Block.cs:24) Block.OnCollisionEnter2D
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3
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2225
|
March 24, 2020
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Thank you
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0
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2133
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January 11, 2020
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Little Change in the code
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2
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2242
|
December 16, 2019
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My prefab options in the inspector are different
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4
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2300
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November 13, 2019
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'Level' does not contain a definition for 'BlockDestroyed'
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2
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2239
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November 7, 2019
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